Medium Humanoid (Any Race), Any Alignment
Armor Class 21 (plate, shield, defense style)
Hit Points 170 (20d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, CON +8, INT +6, CHA +7
Skills Athletics +8, Insight +6, Intimidation +7, Perception +6, Persuasion +7
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Hold the Line (Recharge 5-6). Until the end of the company commander's next turn, allies adjacent to it gain a +2 bonus to AC and cannot be moved from their position.

White Raven Formation (Recharge after a short or long rest). Each ally within 30 ft. of the company commander can move up to his speed as a reaction, provoking attacks of opportunity as usual.

Martial Advantage. Twice per turn, the company commander can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the company commander that isn't incapacitated.

White Raven's Strike (Recharge 4-6). As a bonus action, the company commander allows an ally to use his reaction to make a melee attack against a target choosen by the company commander.

White Raven’s Call (recharge 5-6). Until the start of the company commander's next turn, every ally within 60 feet of the company commander can use a bonus action to make a single attack against a target they choose.

Actions

Multiattack. The company commander makes three melee attacks.

Battleaxe, Longsword, Morningstar or Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing or slashing or bludgeoning damage.

Javelin or Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft. or 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing or slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Reactions

Riposte. The company commander adds 4 to its AC against one melee attack that would hit it. To do so, the company commander must see the attacker and be wielding a melee weapon. If the attack misses, the company commander immediately as part of the reaction makes an opportunity attack against the opponent that missed

White Raven Onslaught. If an ally within 60 ft. of the company commander moves at least 20 ft. in a straight line and attacks, it can add +3 to the damage. In addition, the ally can use a bonus action to shove the target, with the same +3 to his Strength (Athletics) check.

Description

Considering the number of hardened soldiers that he has to deal with, as well as the negotiation of mercenary contracts - if a mercenary - or the politics of war - if a regular - this is a fighting man not to be trifled with under any circumstances.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Lyxen

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