Tiny Beast, Neutral Good
Armor Class 11 Natural armor
Hit Points 11 (2d8 + 3)
Speed 20 ft., Swim 10 ft., Climb 15 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CON +5
Skills Intimidation +4
Damage Resistances Cold
Senses Darkvision 15 ft of darkvision, Passive Perception 9
Languages Common Understands it but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rage: 1/long rest - resistance against bludgeoning, piercing, and slashing damage, +2 to all attacks and advantage on all attack rolls, advantage on all strength saving throws and checks. lasts for 2 minutes. all attacks in this form will be considered cold damage.

Actions

Scratch attack: 1d4 + str mod 

Bite attack: 1d6 + str mod to a single target

Breath weapon: 2/day - breath a icy breath in a 10ft cone and does 

 

Reactions

Protective rage: If it cares about a party member that gets hit it will enter rage unless being told not to, rolls a wisdom save of dc 10, or if it doesn't perceive it happen.

Lazy: all actions being told to him must exceed a Dc12 in animal handling.

Description

Silver coat of the cub reflect the strength of the breath, rare to find these cubs would be a mutation of the normal bears and protect its siblings as the head/s of the family go hunting. At the ripe age of 1 they develop their breath attacks and defend the cub's home or be off into the world being supported by the head/s of the family.

Habitat: Forest

GedHimself

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