Armor Class
12
Hit Points
2
(1d4)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +4
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
A knife. Someone strapped a knife to this cat! As an action, a creature within 5 ft. of the cat may decide to make a DC15 Dex (sleight of hand) check to attempt to take the knife away from the cat. If the attempt is successful, the cat with a knife strapped to it becomes a regular cat.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1D4+2) piercing damage.
Comments