Medium Construct, Any Evil Alignment
Armor Class 13 Natural armor
Hit Points 50 (5d10 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +5
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Arrangement. Bloxer has three sections of their form, Head, Torso and Legs. When not fighting, Bloxer moves by sliding along on their head, when engaged in combat, Bloxer is arranged in any way that isn't normal (being Head, Torso and Legs in order). If Bloxer is restrained, grappled or incapacitated in any way (i.e Hold Monster, grapple check etc) players can spend an action to rearrange Bloxer into the correct order, they must succeed a DC 15 Dexterity Check, if it fails, Bloxer is rearranged into an incorrect order, if they succeed, Bloxer is defeated peacefully, but earns no exp.

Actions

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d4 + 3) [Bludgeoning] damage.

Description

Bloxer - Loves: Training. Hates: Body being in the wrong shape

smileyflux

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