Large Monstrosity, Unaligned
Armor Class 15 Natural armor
Hit Points 150 (10d10 + 50)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills Perception +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Common --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hold Breath. Clover can hold their breath for 40 minutes.

Multiple Heads. Clover has three heads. While they have more than one head, Clover has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Reactive Heads. For each head Clover has beyond one, they get an extra reaction that can be used only for opportunity attacks.

Actions

Multiattack. Clover makes as many bite attacks as they have heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Description

Clover - Two heads are better than one! Three... maybe not

smileyflux

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