Armor Class
15
Natural armor
Hit Points
150
(10d10 + 50)
Speed
30 ft., Swim 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +7, CON +7
Skills
Perception +6
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Common --
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Hold Breath. Clover can hold their breath for 40 minutes.
Multiple Heads. Clover has three heads. While they have more than one head, Clover has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Reactive Heads. For each head Clover has beyond one, they get an extra reaction that can be used only for opportunity attacks.
Actions
Multiattack. Clover makes as many bite attacks as they have heads.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Description
Clover - Two heads are better than one! Three... maybe not
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