Savage Claws. Once per turn, the Wargal can deal an extra 7 (2d6) damage to a creature it hits with a claw attack if that creature is within 5 feet of the opponent and is must be unarmed and not incapacitated.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Description
"The Wargals are absolutely vile creatures. They look like a cross between a bear and a dog but they walk upright like men with thick jowls and noses that had lengthened and thickened almost to the size of muzzles. They have long pointed ears on their heads measuring roughly 30 cm to the tip and they both stood upright just barely reaching 2 meters. Their eyes are small and savage and seem to glow with a red hatred. As they lunge out at the Will he could make out the tips of yellow fangs. They were each dressed identically in dark metal-studded breeches, a studded leather tunic and helmets with their ears through the top." -Horace
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