Large Elemental, Unaligned
Armor Class 18 (natural armor)
Hit Points 48 (7d10 + 10)
Speed 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense, Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on tremor sense.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Can Do A Multi Attack.

Frighful Presence. It exhales in a 60ft cone in front of itself. Each creature in that cone needs to make a dc 17 wisdom or be frightened for 1 minute, each creature that fails can make a save at the end of its turn.

Monster Tags: Misc Creature

Habitat: ForestHill

bursn