Huge Fiend (Demon), Chaotic Evil
Armor Class 19 (Natural Armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
21 (+5)
INT
11 (+0)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws STR +6, CON +9, WIS +5, CHA +5
Skills Insight +5, Perception +5, Survival +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Abyssal, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Demonbane Posion.  Against fiends, the Bebilith's poison damage is treated as acid damage.

Innate Spellcasting. The Bebilith's innate spellcasting ability is Wisdom (spell save DC 13). The Bebilith can innately cast the following spells, requiring no material components.
Once a day: plane shift (Self Only)

Magic Resistance. The Bebilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Bebilith's weapons are considered magical.

Spider Climb. The Bebilith can climb difficult surfaces including upside down on ceiliings, without making an ability check.

Web Sense. While in contact with a web, the Bebilith knows the exact location of any other creature in contact with the same web.

Web Walker. The Bebilith ignore movement restrictions caused by webbing.

Actions

Multiattack. The Bebilith makes three attacks; two with its rending claws and one with its bite.

Rending Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) slashing damage and if the target is wearing armor or carrying a shield, it takes a perminate and culmulative -1 penality to the AC it offers. Armor that reaches 10 and shields that reach 0 are destroyed.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) piercing damage, if the target is a creature it must succeed a DC 15 Constitution saving throw or take 24 (4d10) poison damage.

Venomous Web. RangedWeapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 50 (10d8) poison damage and the target is restrained by the webbing. While restrained, the target takes 10 (2d8) poison damage at the start of its turn. As an action, the restrained target can make a DC 15 Strength check to break free. The web can also be attacked and destroyed, AC 10, HP 20, the web is immune to bludgeoning, poison and psychic damage.

Description

Deep in the Abyss, Lolth maintains her hold over the Demonweb Pits by sending demonic spiders the size of elephants to eliminate any challengers. The Bebilith excels in recovering lost or desired objects, enemies, and runaway slaves and bringing them back to its master, but delights most in hunting and slaying other demons.

Ninjaniall

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