Large Monstrosity, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 178 (10d12 + 50)
Speed 30 ft., Fly 10 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws CON +7, WIS +4
Skills Intimidation +11
Senses Darkvision 60 feet., Passive Perception 15
Languages Common, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bad Nature. Cannot be reasoned with.

Spellcasting. The Chaos King is a 10-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Chaos King has following spells prepared:
Cantrips (at will): [Fire Bolt], [Shocking Grasp], [Thorn Whip], [Ray of Frost], [Primal Savagery]

1st level (8 slots): [Magic Missile], [Shield], [Color Spray]

2nd level (5 slots): [Pyrotechnics], [Web]

Legendary Actions

Chaos King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chaos King regains spent legendary actions at the start of his turn.

Spellcasting. Chaos King casts a spell.

Tail Attack (2 actions). Chaos King whips his tail at one target, that target makes a DC 16 Dexterity Saving Throw, on a failed save they take 68 (6d8) Piercing damage and become restrained, on a successful save they take half as much and don't become restrained. A creature can reroll the dex save for being restrained at the start of each of its turns.

Description

Chaos King - Abandoned by the Lightners, his heart became cracked with hatred

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2020 6:25:17 AM
2
0
v1
Coming Soon
2/21/2020 6:25:59 AM
1
0
--
Coming Soon
2/21/2020 6:46:18 PM
3
0
v1.2
Coming Soon
smileyflux

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