Bad Nature. Cannot be reasoned with.
Spellcasting. The Chaos King is a 10-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Chaos King has following spells prepared:
Cantrips (at will): [Fire Bolt], [Shocking Grasp], [Thorn Whip], [Ray of Frost], [Primal Savagery]
1st level (8 slots): [Magic Missile], [Shield], [Color Spray]
2nd level (5 slots): [Pyrotechnics], [Web]
Chaos King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chaos King regains spent legendary actions at the start of his turn.
Spellcasting. Chaos King casts a spell.
Tail Attack (2 actions). Chaos King whips his tail at one target, that target makes a DC 16 Dexterity Saving Throw, on a failed save they take 68 (6d8) Piercing damage and become restrained, on a successful save they take half as much and don't become restrained. A creature can reroll the dex save for being restrained at the start of each of its turns.
Description
Chaos King - Abandoned by the Lightners, his heart became cracked with hatred
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/21/2020 6:25:17 AM
|
2
|
0
|
v1
|
Coming Soon
|
|
|
2/21/2020 6:25:59 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
2/21/2020 6:46:18 PM
|
3
|
0
|
v1.2
|
Coming Soon
|
Comments