Large Monstrosity, Unaligned
Armor Class 16
Hit Points 50 (3d10 + 3)
Speed 40 ft., Fly 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

 

Actions

Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Leadership. As an action, the Armored Hippogriff can let out a loud screech. Every Hippogriff that can hear the loud screech, within 60 ft., gets advantage on their attacks for the round.

Reactions

Defensive Stance. As a reaction, the Armored Hippogriff can add +5 to their AC, possibly canceling the attack. 

Description

A hippogriff is a magical creature possessing the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals. Unlike the normal Hippogriff, the Armored Hippogriff is the leader of the group. They have strong breastplates made of strong steel. 

Habitat: GrasslandHillMountain

Zombieki11er

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