Armor Class
9
(natural armor)
Hit Points
25
(5d4)
Speed
15 ft.
STR
9
(-1)
DEX
18
(+4)
CON
15
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Immunities
Acid
Senses
Darkvision 30ft., Tremorsense 60 ft., Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Play Dead . While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Sticky grip. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Description
A smaller breed of mimic made by a warlock who wanted a travel pack that he didn't have to carry
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