Tiny Monstrosity (Shapechanger), Chaotic Good
Armor Class 9 (natural armor)
Hit Points 25 (5d4)
Speed 15 ft.
STR
9 (-1)
DEX
18 (+4)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Acid
Senses Darkvision 30ft., Tremorsense 60 ft., Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Play Dead . While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

 Sticky grip. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Description

A smaller breed of mimic made by a warlock who wanted a travel pack that he didn't have to carry 

Monster Tags: Shapechanger

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

BabieBuns

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