Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Heavy Attack. When the bugbear maked a melee attack with a heavy weapon it can take a -5 to hit in exchange for + 10 damage.
Reckless. At the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Reinforced Net. Ranged Weapon Attack: +5 to hit. Range 10ft/30ft., Restrained on a hit and remain such until a creature makes a DC 13 Strength Check to brake free or deals 10 slashing damage to the net. (AC 14)
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
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