Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Brothers Bound. If another Brother of EL exists within 120 Ft of another they share a Health Pool, which is both creatures health added together a maximum of 5 Brothers Of EL can exist at once. If the brothers Move more than 120 Ft from eachother the heath is evenly split between each creature.
Defender Aura. For Each Brother of EL within 120 ft of this creature it gains +1 to it's armor class (max +5)
Conqueror Aura. For Each Brother Of El within 120 Ft of this Creature it gains +1 to it's to hit rolls (max +5)
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Call for Aid. (1/Day) As an Action, this creature reaches out to it's brothers for assistance summoning them to himself in this fight the creature makes a Charisma check (DC 15), this automatically fails if there are no other brother of EL on the same Plane. If Successful a brother of EL is summoned within 120 ft of this Creature. Adding their health to the pool of health for Brothers Bound.
Comments