Blighted. Any creature within five feet of the zombie must make a DC 10 constitution saving throw or be infected with blight. Any creature infected with blight has their hit point maximum reduced by one if they fail another save with a DC equal to 10 + the number of days infected after each long rest. If they fail by 5 or more they are reduced further by 1d4 + 1 hit points. If they die or their hit point maximum is reduced to 0 then they turn into a zombie with half its hit points. The disease ends if the target survives for 7 long rests or has Lesser restoration or similar magic casted using a spell slot of 4th level or higher, 3rd level slot of cast before a rest.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage. Target must make a DC 11 Constitution saving throw or be infected with blight.
Description
unlike those made by necromancy, blight zombies are still living in the most abominable way possible. They have spread their pestilence across ever increasing portions of the world of men. Coming in great numbers, they try to overwhelm their prey and bring more into their hoard.
Previous Versions
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2/22/2020 5:56:05 AM
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Coming Soon
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