Undead. If the owl bear falls unconscious it can make a dc 15 con saving through to come back at 10hp.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multi attack. makes two claw attacks and one bite.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) [slashing] damage 1d12 necrotic.
Bite. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: # (1d12 + 6) [Piercing] damage and 2d6 necrotic.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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