Small Humanoid (Kobold), Lawful Evil
Armor Class 15 welded plates
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Athletics +2, Medicine +1
Damage Vulnerabilities Acid
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

 

Pack Tactics. The bomb freak has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

cantrips 

firebolt/mending

spells 

Pyrotechnics/Scorching Ray
twice a day at second level 
Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

bomb freak satchel +4 to hit any creature within 5ft of the target must make a con save dc 11 or be affected by the bomb freak aswell on a hit roll a d6 that is the type of bomb you throw

1 2d8 acid 

2 fire it lasts for 3 turns any creature that ends its turn in it takes 2d4 fire damage

3 1d4 force damage dc 13 strength or get knocked prone

4 rain of sparks dc 10 con save on a fail the creature is blinded 

5 deal 1d12+2 lightning damage 

6 2d6+1hp 

 

Habitat: ForestHillMountainUnderdarkUrban

The_dodgy_dm

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