Never alone: Changescales tend to live and hunt in pairs, forming from a young age. If you see one of them, there is another one surely nearby.
Strong Metabolism: Due to sometimes having to rely on long time deceased carcasses and having to compete with other Changescale pairs, they have developed an inside inmune sistem and metabolism adapted to such bioquimical dangerous lifestyle. This is reflected on their resistances and inmmunities.
Reverberating Scales: Being adaptative hunter-scavengers, Changescales have developed over the years light and color absorbant scales, which reflect and mimetize the colors and shadow that surround and apply to the
Multiattack. Changescales can make up to 3 attacks per round.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Dented Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 1) slashing damage, and the target must make a DC 14 Constitution saving throw, on a failed save it recieves a gushing wound, which inflicts 1d6 bleeding damage per round until it is mended (Medicine check or healing spell).
Whiptail. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 12 (2d6 + 4) bludgeoing damage, and the target
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