Void Of Decimation. A black aura engulfs the field and the beast is is difficult to see and all attacks have disadvantage.
Spellcasting. The Alaktul is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The Alaktul has the following spells prepared:
Cantrips (at will): eldritch blast, fire bolt, viscous mockery, lightning whip, acid splash, message, mind sliver
1st level: shield, burning hands, magic missle
2nd level: scorching ray, misty step, Ray of Enfeeblement, see invisibility, shatter, web
level 3: Fireball, Lightning bolt, Dispell magic, Counterspell
level 4: Banishment, Black tentacles, Blight, Dimension door
level 5: Animate object, summon elemental
level 6: Chain lightning, Freezing sphere
level 7: Finger of death, Prismatic spray
level 8: Incendiary cloud, Power word stun
level 9: Power word kill, shape change
Attacks four times one with its Evils bite and three with its Chaos grab.
Or the creature can cast two spells, or 3 cantrips
Evils bite. Reach 10 feet, +19 to hit target takes 4d12 plus 10 and it heals the damage, does not include resistance
Chaos grab. Reach 10 feet, +20 to hit target takes 3d12 plus 10 and it heals the damage, does not include resistance
Dodge it is constantly swaying making it hard to be hit
Dark ones step: the creature can teleport 120 feet away and a blast of necrotic energy hits anyone within 30 feet 5d10
dark ones anger: if hit with a natural 20 it will shriek out in pain and each creature with 120 feet needs to make a CON save DC 18 or take 10d6 thunder damage
Dark creatures tongue: it opens its mouth and licks a target + 18 to hit target takes 4d10 and is paralyzed
Description
a Dark lanky figure with the head of a crushed deer and the body of a human who was stretched to be taller.
CAN ONLY BE KILLED IF IT IS TAKEN FROM ITS LAIR
Lair and Lair Actions
the dark forest of the unknown
Lair Actions
At the beginning of every new round the ground and trees around begin to attack the enemies of its masters lair
- The trees send vines to rap around you, Strength DC 18 or the creature is pulled into the trees mouth and takes 8d6 piercing or 28 piercing
- the Ground begins to shake and every creature needs to make a strength check to see if the fall over DC 16, if they fail the check they begin to roll towards a hole in the ground with teeth! Make a strength save to not fall into the mouth or take 8d6 piercing damage DC 18
- each tree and hole has armor of 12 and 20 hit points
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