Large Swarm of Gargantuan monstrosities, Chaotic Evil
Armor Class 28 Natural
Hit Points 600 (30d12 + 300)
Speed
STR
24 (+7)
DEX
23 (+6)
CON
26 (+8)
INT
18 (+4)
WIS
18 (+4)
CHA
30 (+10)
Saving Throws STR +16, DEX +15, CON +17, CHA +19
Damage Resistances All
Senses Passive Perception 30
Languages Common, abyssal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Void Of Decimation.  A black aura engulfs the field and the beast is is difficult to see and all attacks have disadvantage. 

Spellcasting. The Alaktul is a 9th level spellcaster. Its spellcasting ability is Charisma  (spell save DC 18, +10 to hit with spell attacks). The Alaktul has the following spells prepared:
Cantrips (at will): eldritch blast, fire bolt, viscous mockery, lightning whip, acid splash, message, mind sliver
1st level: shield, burning hands, magic missle

2nd level: scorching ray, misty step, Ray of Enfeeblement, see invisibility, shatter, web

level 3: Fireball, Lightning bolt, Dispell magic, Counterspell

level 4: Banishment, Black tentacles, Blight, Dimension door

level 5: Animate object, summon elemental

level 6: Chain lightning, Freezing sphere

level 7: Finger of death, Prismatic spray

level 8: Incendiary cloud, Power word stun

level 9: Power word kill, shape change

 

 

 

Actions

Attacks four times one with its Evils bite and three with its Chaos grab.

Or the creature can cast two spells, or 3 cantrips

Evils bite.
 Reach 10 feet, +19 to hit target takes 4d12 plus 10 and it heals the damage, does not include resistance 

Chaos grab. Reach 10 feet, +20 to hit target takes 3d12 plus 10 and it heals the damage, does not include resistance

 

Reactions

Dodge it is constantly swaying making it hard to be hit

 

Legendary Actions

Dark ones step: the creature can teleport 120 feet away and a blast of necrotic energy hits anyone within 30 feet 5d10

dark ones anger: if hit with a natural 20 it will shriek out in pain and each creature with 120 feet needs to make a CON save DC 18 or take 10d6 thunder damage

Dark creatures tongue: it opens its mouth and licks a target + 18 to hit target takes 4d10 and is paralyzed 

Description

a Dark lanky figure with the head of a crushed deer and the body of a human who was stretched to be taller.

CAN ONLY BE KILLED IF IT IS TAKEN FROM ITS LAIR

Lair and Lair Actions

the dark forest of the unknown 

Lair Actions

At the beginning of every new round the ground and trees around begin to attack the enemies of its masters lair

  • The trees send vines to rap around you, Strength DC 18 or the creature is pulled into the trees mouth and takes 8d6 piercing or 28 piercing
  • the Ground begins to shake and every creature needs to make a strength check to see if the fall over DC 16, if they fail the check they begin to roll towards a hole in the ground with teeth! Make a strength save to not fall into the mouth or take 8d6 piercing damage DC 18
  • each tree and hole has armor of 12 and 20 hit points  

Monster Tags: Devil

Habitat: Forest

Tyroscastor

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