Huge Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 30 ft.
STR
23 (+6)
DEX
6 (-2)
CON
18 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +11
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands its creator and can only speak minimally, repeating words it has heard
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Radiant Absorption. Whenever the construct is subjected to radiant damage, it only takes half damage and regains a number of hit points equal to a quarter of radiant damage dealt.

Magic Body. The construct's unarmed attacks are magical.

Actions

Multiattack. The construct makes two melee attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Axe. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 23 (3d10 + 6) slashing damage.

Radiant Blast (Recharge 2). The construct shoots a beam of radiant light from the crystal in its chest that can reach 50 ft. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or none on a successful one.

Reactions

Discharge (Recharge 3-4). The construct shoots electrical currents off its body and in a 15-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

TheoristAron

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