Radiant Absorption. Whenever the construct is subjected to radiant damage, it only takes half damage and regains a number of hit points equal to a quarter of radiant damage dealt.
Magic Body. The construct's unarmed attacks are magical.
Multiattack. The construct makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Axe. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 23 (3d10 + 6) slashing damage.
Radiant Blast (Recharge 2). The construct shoots a beam of radiant light from the crystal in its chest that can reach 50 ft. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or none on a successful one.
Discharge (Recharge 3-4). The construct shoots electrical currents off its body and in a 15-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.
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