Large Beast, Neutral
Armor Class 16 (natural armor)
Hit Points 150 (10d20 + 40)
Speed 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +7
Skills Perception +5, Stealth +3
Damage Immunities Cold
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking (5d8) cold damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: ArcticMountain

BrunoMuscolo

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