Rock Paper Scissors. Andy can play rock, paper, scissors with anybody.
Trained. As a trained monkey, Andy has advantage on the following checks- Slight of Hand, performance, perception, and stealth.
Monkey Fists. When in combat, Andy can take up to 3 turns. Once bite and two fists or throw.
Charming Devil. Andy gets advantage on all charisma saving rolls.
Prehensile. As a bonus action, Andy can use its tail to perform a simple action. It can grab, pull, wrap, throw or lift objects that weigh less than five pounds.
Nimble Escape. Andy can take the Disengage, Dodge or Hide action as a bonus action on each of its turns.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 4) piercing damage.
Fist Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 ( 1d4 + 2) bludgeoning damage.
Throw. Ranged Weapon Attack: +5 to hit, range 5/10 ft., one target. Hit: 4 ( 1d4 + 3) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Andy is a trained monkey who works best with Jesse Andrews. He knows simple tricks.
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