Small Swarm of Medium beasts, Chaotic Good
Armor Class 14
Hit Points 21 (3d12 + 3)
Speed
STR
6 (-2)
DEX
14 (+2)
CON
8 (-1)
INT
6 (-2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Damage Vulnerabilities Cold
Condition Immunities Charmed
Senses Darkvision, Passive Perception 17
Languages After being trained, Andy can understand common, but cannot speak it. He can gesture to convey a point.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Rock Paper Scissors. Andy can play rock, paper, scissors with anybody.

Trained. As a trained monkey, Andy has advantage on the following checks- Slight of Hand, performance, perception, and stealth.

Monkey Fists. When in combat, Andy can take up to 3 turns. Once bite and two fists or throw.

Charming Devil. Andy gets advantage on all charisma saving rolls. 

Prehensile. As a bonus action, Andy can use its tail to perform a simple action. It can grab, pull, wrap, throw or lift objects that weigh less than five pounds.

 

 

Actions

Nimble Escape. Andy can take the Disengage, Dodge or Hide action as a bonus action on each of its turns.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 4) piercing damage.

Fist Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 ( 1d4 + 2) bludgeoning damage. 

Throw. Ranged Weapon Attack: +5 to hit, range 5/10 ft., one target. Hit: 4 ( 1d4 + 3) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Andy is a trained monkey who works best with Jesse Andrews. He knows simple tricks.

Habitat: DesertForestGrassland

Lillian_B_

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