Large Beast, Unaligned
Armor Class 12 Natural armor
Hit Points 42 (4d10 + 5)
Speed 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Senses Passive Perception 14
Languages If domesticated, it will understand very basic commands in the languages of its original trainer.
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Action Name. The Cabair is armed with tough antlers and strong legs.

Charge: If the Cabair moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Ram:+7 to hit, reach 10 ft., 1 target. Hit:  16 (2d10 + 5) Bludgeoning damage.

Kick: +5 to hit, reach 5ft., 1 target. Hit:  14 (2d8 + 5) Bludgeoning damage.

Reactions

Fighting Beast. If an enemy leaves the range of any of the Cabair's attack, it may make either a Kick or Ram attack.

Description

The Cabair is a large long haired herbivore that is armed with a rack of moose-like antlers on its head, a sloped head with a broad snout,  their large three toed feet have long dull nails for gripping the earth as it charges.

They are used as war mounts, riding animals, and herd guards, with their size and strength, they are perfect for charging down an armored opponent, or sprinkling through your herd animals as protection.

In the wild they gather in herds of 10 to 20 and range the grasslands, foothills, or forests for food and safe places to bed down. Leaders of these herds are usually the largest males with the biggest rack of antlers. Their calls range from loud deep elk-like bellows and barks, to long drawn out calls.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2020 1:24:49 AM
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2/23/2020 1:27:48 AM
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2/23/2020 4:30:43 AM
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Coming Soon
Talion_Stark

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