Armor Class
15
Hit Points
1
(1d20)
Speed
0 ft., fly 25 ft.
STR
1
(-5)
DEX
28
(+9)
CON
10
(+0)
INT
13
(+1)
WIS
14
(+2)
CHA
11
(+0)
Damage Resistances
Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 120 ft., Passive Perception 12
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Life Reserve. A Dust Wisp is created when a Dusk Warrior steals energy when already at peak condition.
The wisp will have hit points equal to the exceeding healing the Dusk Warrior could not benefit from.
Self-replication. If a Dusk Wisp's hit points reach its maximum of 20, then a new Dusk Wisp is created.
Ephemeral. The Dusk Wisp can't wear or carry anything.
Variable Illumination. The Dusk Wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.