Tiny unknown, Neutral
Armor Class 15
Hit Points 1 (1d20)
Speed 0 ft., fly 25 ft.
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Life Reserve. A Dust Wisp is created when a Dusk Warrior steals energy when already at peak condition.
The wisp will have hit points equal to the exceeding healing the Dusk Warrior could not benefit from.

Self-replication. If a Dusk Wisp's hit points reach its maximum of 20, then a new Dusk Wisp is created.

Ephemeral. The Dusk Wisp can't wear or carry anything.

Variable Illumination. The Dusk Wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Habitat: ForestSwampUrban

LeK