Gargantuan Swarm of Medium monstrosities, Neutral Evil
Armor Class 100
Hit Points 10 (20d20 + 20)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CHA +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Charmed
Senses Passive Perception 9
Languages screams
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. 

Spellcasting. The Balakan is a 25-level spellcaster. Its spellcasting ability is 51 (spell save DC 9, +5 to hit with spell attacks). The Balakan has following poison spells prepared:
Cantrips (at will): fire breath, poison spikes
1st level (1 slots): paralysis  

Actions

Action Name. tail swipe

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 2 targets. Hit: 56 (9d9 + 9) poison damage. 

Action Ranged Attack. RangedWeapon Attack: +9 to hit, range 9/9 ft., 9 target. Hit: 9 (9d9 + 9) fire damage.

Reactions

Reaction Name. lash out

Legendary Actions

Enter the description for how legendary actions work for your monster here.

burning loops(Costs 2 Actions). circles of fire surround the room

Description

Enter a general description for your monster here.

a half dragon, basilisk and demon blind snake thing. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the Balakan takes a lair action to cause one of the following effects; the Balakan can’t use the same effect two rounds in a row:

  •  earth quake

Regional Effects

The region containing a legendary Balakan’s lair is unstable, which creates one or more of the following effects:

  • quakes

If the Balakan dies, these effects fade over the course of 136 days.

Monster Tags: Armor

Habitat: Forest

hearth20

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