Armor Class
13
(natural armor)
Hit Points
27
(6d6 + 6)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 21 (1d8 + 2) bludgeoning damage.
Description
The cursed hill giant charges the adventurers as soon as he knows they are present. His war cries about tearing the heads of the adventurers and drinking their blood might seem slightly ironic in his current condition, but his club still packs a wallop.
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Posted Apr 24, 2025are you the first one to do this?