Small Humanoid, Any Non-Good Alignment
Armor Class 17 Natural Armor + Armor Plate
Hit Points 28 (3d12)
Speed 45 ft., Burrow 20 ft., Climb 40 ft., Swim 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws DEX +7, INT +5, CHA +5
Skills Arcana +1, Deception +3, Survival +6
Damage Resistances Cold, Psychic, Damage from Spells
Condition Immunities Charmed, Frightened
Senses Darkvision Perfect Darkvision (500 ft), Passive Perception 14
Languages Common, Undercommon Also knows Catling
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Perfect Darkvision

Can see in dark up to 500 ft

The Sun And Moon

From The Catling's patron gods, every catling has two first-level cleric spells

Drow Friendship

The Catlings have advantage if they are in the Underdark

Spellcasting. The Catling is a 3rd-level spellcaster. Its spellcasting ability is intell. (spell save DC #, +# to hit with spell attacks). The Catling has following cleric spells prepared:
1st level (2 slots): Acid Splash, Ray of Frost 

Actions

Double Dagger 2di8

Acid Splash 1di6

Ray Of Frost 1di8

Shortbow 1di12

Description

Catlings are an ancient species. They started as four tribes, with names of the tribes being Watertribe, living at the coast, Forestribe, living in the forests. Then came Hilltribe, who took a liking to halflings and hill dwarves. Last of the four original tribes became Mountaintribe, who was the most powerful until a band of catlings from all tribes set out for more. They found a dark cave, and pushed onward. They then found that stairs led down from the cave. As they adventured on through the cave, they found a Drider. The Drider led them to the Drow, and the Catlings made a new tribe, Darktribe.

Monster Tags: Misc Creature

Habitat: CoastalForestHillMountainUnderdark

Hildebold522

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