Flame Arrow. (3 Charges) Once a turn the archer may use one of its attacks to shoot a fire arrow. This fire arrows does an extra 1d6 fire damage. The enemy must make a DC 15 constitution saving throw. If the enemy fails the saving throw the enemy is on fire and must use its bonus action that turn to put out the fire. If they choose not to they take 1d6 fire damage until it is put out.
Multi Attack . The Archer Legionary gets 2 attacks
Short Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Counter Attack. If a enemy makes a ranged attack against the archer and misses the archer may make a ranged attack back at the attacker, if the enemy is within range.
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