Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 38 (5d10 + 10)
Speed 0 ft., Swim 50 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Arrow Snout. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 13 (3d6 + 2) slashing damage.

Tail Slap. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 13 (2d10 + 2) bludgeoning damage, 5 (1d4 + 2) slashing damage. To do this attack, the arrowhead shark must move at least 10 feet in a straight line towards the target. Upon completing the attack, the shark changes directions.

Description

Smaller than a hunter shark but bigger than a reef shark, the arrowhead shark is a dangerous animal with its agile movements and assortment of natural weapons on its body. They are cruel hunters, often knocking their prey unconscious or at least stunning them before gnawing into their body. They use their arrowhead for defense, often piercing the flesh of its predators or attacking sexual rivals.

Monster Tags: Misc Creature

Habitat: Underwater

ImHeadingIntoBattle

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