Large Construct (Warforged), Neutral Good
Armor Class 19 plate
Hit Points 240 (9d20 + 135)
Speed 35 ft., Swim 30 ft.
STR
27 (+8)
DEX
24 (+7)
CON
22 (+6)
INT
24 (+7)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +12, DEX +11, INT +11
Damage Vulnerabilities Acid, Cold
Damage Immunities Lightning, Radiant, Thunder
Condition Immunities Blinded, Exhaustion
Senses Passive Perception 16
Languages Primordial, Common, Celestial, and can convey basic messages to semi-sentient machines and birds.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Crippled Memory Systems: When performing History checks, roll a d100. If it lands below 45, he does not know the answer. If asked to try and remember the same event, takes 3d6 damage.

Crippled Nerves. Argreus cannot go into a shutdown state like other warforged. Because he cannot become exhausted, Argreus has no negative effects from this - bar his slight insanity. 

Friends? Or Enemies?. Upon seeing another Warforged group for the first time, roll a d100. If above 30, nothing happens. If underneath, he has a memory resurgence. He auto succeeds his next history check, but is incapacitated until his next turn. He must make a DC 14 WIS save or remain incapacitated, until he succeeds once. 

Bane of The Gods. Whenever he enters a combat round against a god, he gain advantage on every attack roll against it, and every saving throw they need to make as a result of an effect or spell that god has cast.

Trained for combat. Gains +13 to its initiative roll, if he is not surprised.

Immutable Form. Is immune to effects and spells that would change its form.

Actions

Combat Mode:  (Takes a Bonus action to initiate)  Out of the arms of Argreus, a slim rapier appears, and his tooled hand starts to whir.

Attack Designation: Rapier Slash. +4 to hit, deals 2d12+2 magical slashing damage. Does this attack twice, and then can leave the targets attack range without provoking attack of opportunities. 

Attack Designation: Rapier Throw. +2 to hit, 120ft range. Deals 1d12 +4 magical piercing damage. Another rapier appears from hit arm after this attack. 

Attack Designation: Tinkerer's Tool Box . +3 to hit. Deals 1d12slashing, 1d12 piercing, and 1d12 bludgeoning damage. If a target is vulnerable to any of these damages, the overall damage is doubled. Unless the target is resistant to all of the damage types, its resistance to it is ignored. 

 

Defence Mode: (Designation: ThunderBorne)  (Takes a Bonus action to initiate)  Argreus's defence form can only be entered if upon rolling a d20, the roll is higher than a 17. Upon a failure, his turn ends immediately. Small tesla coils start to appear on Argreus's body.

Defence Designation: Storm Wall . Argreus becomes completely immune to thunder and lightning damage. If hit by thunder or lightning damage, he regains that damage as Temporary HP, which can stack. He adds his number of Temp HP as additional thunder damage to his attacks. 

Defence Designation: Tesla Punch . Chooses a creature within 30ft. He runs towards them, and makes a melee attack. +4 to hit, deals 1d8 magical bludgeoning damage, and the effects of the Storm Wall  ability.

Reactions

Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either: 

  • Regain half the damage that would have been done, as hp.
  • Add an extra 3d12 of that damage type to its next attack roll. If the 3d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the higher, and double it.

Description

Once a feared Killmonger in the Holy War of Atellikus, Argreus's purpose was a contingency plan by Repentiel - if Repentiel was ever mind controlled to shutting the armies down, or was tempted into backing down, it was the R3P3NT13L Killmongers jobs to either talk him back into line, or to take him down. Such an event occurred, and most of Argreus's squad were wiped out in the process of pushing Repentiel into the robot superweapon that became known as The Prime. Doing this severely damaged Argreus, destroying most of his memory. 

 

He woke up on a pirate ship, and killed the entire crew - earning the ship and becoming a pirate for some time. 

Habitat: Coastal

SheoVerdal

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