Large Construct, Unaligned
Armor Class 19 Natural Armour, Shield
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
19 (+4)
CHA
9 (-1)
Saving Throws DEX +5, CHA +1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 18
Languages Sphinx (Ancient Jackal)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dynastic Aura: A creature that starts its turn within 15 feet of the Ushabti must make a DC 17 Constitution saving throw, unless the Ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the Ushabti’s next turn, can’t cast spells that require a verbal component or speak louder than a whisper. If a creature’s saving throw is successful, the creature is immune to this Ushabti’s Dynastic Aura for the next 24 hour

 Healing Leech: If a creature within 30 feet of the Ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the Ushabti gains the other half.

Immutable Form. The Ushabti is immune to any spell or effect that would alter its form.

Magic Resistance. The Ushabti has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The Ushabti makes two attacks with its khopesh

Khopesh: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Description

These statues, fashioned from bone and gold, have lay dormant for centuries in Jackal tombs, guarding the dead. Their eyes, lit with radiant golden lights shine down upon doomed tomb raiders as they lay waste with every swing of their khopesh.

Habitat: Desert

DMingforDays

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