Magic Resistance. The Arcanophage has advantage on saving throws against spells and other magical effects.
Pack Tactics. Gains advantage on attacks when another Arcanophage is threatening target creature.
Multi-Attack. May make 2 Claw attacks per turn
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Slashing damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Magical Frenzy. The Arcanophage is drawn towards sources of magic. When a spell is cast within 15 feet of the Arcanophage it can use its reaction to move up to its speed toward the creature that cast the spell and make an attack against the creature. This movement does not provoke opportunity attacks.
Absorb Magic. As a reaction when the arcanophage is targeted by a spell attack roll a d6. 1-3 the attack goes through unhindered. 4-6 the Arcanophage gains temporary HP equal to half the splls damage, before applying resistance or immunity. Recharge this ability on a 5-6.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The Arcanophage normally lives in the Feywild and feeds of the natural magical energy from it's surroundings. Occasionally they become stuck in the material plane. If this happens they usually gravitate toward sources of magical power. If they cannot feed on magical energy they will not stray from attacking magic users in the hopes of drawing out their precious magic and feeding off it.
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Posted Apr 16, 2021The information for the ranged attacks seems to be broken just so you are aware.