Spellcasting. Aoth is a 20th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 20, +10 to hit with spell attacks). Aoth. has following wizard spells prepared:
Cantrips at will: fire bolt, acid splash
1st level 1 slot burning hands,
Morningstar. Melee Weapon Attack: +19 to hit, reach 20 ft., 1 target. Hit: 4d20+ 10 bludgeoning damage.
spit acid. RangedWeapon Attack: +10 to hit, range 60/300 ft., 3 target. Hit: # 4d10 + 9 acid damage.
focus (Costs 2 Actions). Aoth casts wish.
Lair and Lair Actions
castle of Mechanus.
Lair Actions
On initiative count 20 losing initiative ties, Aoth takes a lair action to cause one of the following effects; Aoth can’t use the same effect two rounds in a row:
- Aoth casts one cantrip.
- Aoth uses morningstar.
The region containing a [Aoth]’s lair is [urban], which creates one or more of the following effects:
- the land is filled with constructs
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.