Gargantuan Construct, Lawful Neutral
Armor Class 20 plate armor
Hit Points 1180 (100d20 + 180)
Speed 100 ft.
STR
30 (+10)
DEX
17 (+3)
CON
30 (+10)
INT
19 (+4)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws STR +19, CON +19, CHA +19
Skills Athletics +19
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 5
Languages all
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. Aoth is a 20th-level spellcaster. Its spellcasting ability is intelligence  (spell save DC 20, +10 to hit with spell attacks).  Aoth. has following wizard  spells prepared:
Cantrips at will: fire bolt, acid splash 
1st level 1 slot burning hands,  

Actions

             Morningstar. Melee Weapon Attack: +19 to hit, reach 20 ft., 1 target. Hit:  4d20+ 10 bludgeoning damage. 

spit acid. RangedWeapon Attack: +10 to hit, range 60/300 ft., 3 target. Hit: # 4d10 + 9 acid damage.

Legendary Actions

 

focus (Costs 2 Actions). Aoth casts wish.

Lair and Lair Actions

castle of Mechanus.

Lair Actions

On initiative count 20 losing initiative ties,  Aoth takes a lair action to cause one of the following effects; Aoth can’t use the same effect two rounds in a row:

  • Aoth casts one cantrip.
  • Aoth uses morningstar.

 

The region containing a  [Aoth]’s lair is [urban], which creates one or more of the following effects:

  • the land is filled with constructs
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Vintraa