Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: + to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Trample: As a full-round action, the eidolon can overrun any creature that is at least one size smaller than itself. The creatures take 1d8 points of bludgeoning damage (1d12 if Large, 2d10 if Huge), plus 1-1/2 times the eidolon's Strength modifier. Targets of the trample can make attacks of opportunity with disadvantages. If a target forgoes the attack of opportunity, it can make a Dex save for half damage. The DC of this save is 8+ the eidolon's Strength modifier+ the eidolon's proficiency bonus. A trampling eidolon can only deal trampling damage to a creature once per round.
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