Large Celestial, Chaotic Evil
Armor Class 20
Hit Points 224 (20d10 + 100)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +10, DEX +9, CON +10, WIS +9
Skills Athletics +11, Perception +10, Religion +10, Survival +10
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 20
Languages Celestial, Common, Draconic, Dwarvish
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Armor of Shadow. Blade, God of War exudes a shadowy mist which clings to anything approaching him. The space within a ten-foot radius of Blade, God of War is considered difficult terrain. If it is already difficult terrain, this feature has no effect.

Wrathful Aura. A creature which is adjacent to Blade, God of War is overcome with bloodlust and fury and cannot use the Disengage action. If it has already used the Disengage action this turn, it loses the benefits of that action upon becoming adjacent to Blade, God of War.

Slayer of Armies. Blade, God of War can take up to three reactions, instead of one, during each round. He can use two of these reactions to take the Shadow Walk reaction in response to being hit by an attack or spell which deals damage.

Spellcasting. Blade, God of War is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): eldritch blast, thaumaturgy, green-flame blade,

1st level (4 slots): sanctuary, thunderwave, chaos bolt

2nd level (3 slots): heat metal, Ray of enfeeblement, see invisibility

3rd level (3 slots): fireball, fly, haste

4th level (3 slots): freedom of movement, sickening radiance

5th level (3 slots): destructive wave, wall of force

6th level (2 slots): mass suggestion, chain lightning

7th level (2 slots): divine word, fire storm

8th level (1 slots): maddening darkness

9th level (1 slot): storm of vengeance

Actions

Battle Lust. As an action, Blade, God of War may choose any number of creatures he can see within 120 feet. This ability counts as a charm for creatures with immunity to or advantage against charm effects. Each selected creature must make a DC 18 Wisdom saving throw. A creature can choose to fail this saving throw. On a failure, the creature becomes frenzied with bloodlust. The creature gains the following benefits and drawbacks.

* The creature has advantage on Strength checks and Strength saving throws.
* When the creature makes a successful melee attack using Strength, it deals an additional 1d6 damage.
* The creature gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
* All attacks against the creature are made with advantage.
* The creature must make an attack roll every turn or lose this effect.
* When a creature loses this effect, it immediately suffers two levels of exhaustion.
* When a creature loses this effect, it immediately becomes vulnerable to all damage for a number of turns equal to [the creature's Constitution modifier] - 4 (min 0).

A creature may choose to repeat the saving throw at the beginning of each of its turns. If the creature succeeds on the initial save, the effect does not take hold. If it succeeds on a subsequent save, the effect is considered to have ended, and the creature suffers two levels of exhaustion and becomes vulnerable to damage, as described above. Regardless, any creature that successfully saves against this ability cannot be targeted by it again for 24 hours.

Multiattack. Blade, God of War makes three attacks, using either his sword Wrath or his bow Fury.

Wrath. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

Fury. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 7 (2d6) necrotic damage.

Reactions

Shadow Walk (Costs 2 Reactions). In response to being hit by an attack or spell which deals damage, Blade, God of War can transform into a shadowy mist temporarily, allowing him to move up to his speed without provoking opportunity attacks, while phasing through obstacles such as cover or other creatures. any creature or object he passes through in this way must make a DC 15 Constitution saving throw, or take 2d6 necrotic damage.

Legendary Actions

Blade, God of War can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Blade, God of War regains spent legendary actions at the start of his turn.

Attack. Blade, God of War makes one weapon attack.

Cantrip. Blade, God of War casts one of his cantrips.

Cast a Spell (Costs 2 Actions). Blade, God of War casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.

Lithos_Maitreya

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