Trampling Charge. If the AoB moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the AoB can make one attack with its hooves against it as a bonus action.
Greataxe. Melee Weapon: + 8 to hit, reach 10ft, one target. Hit: 19 ( 2d12 + 6) slashing damage.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The AoB exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Avatar of Baphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Avatar of Baphomet regains spent legendary actions at the start of his turn.
Build up: (2) The Avatar of Baphomet can move up to 20 ft without provoking attacks of opputunity.
Charge : Avatar of Baphomet moves up to its speed, then makes a gore attack.
Greataxe : The Avatar of Baphomet makes an attack with its Greataxe.
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