Call of the Void. The Abductor lets out a twisted mimicked laugh once per combat. Any creature within 260 feet of the Abductor must make a DC 16 wisdom saving throw. On a fail the creature drops what they are holding and causes them to use their full movement to approach the Abductor
Ill Oman. The Ikelo is attracted to those who fall to more negative alignments causing it to stalk them until it strikes. the Ikelo is attracted to negative emotions, fear, anger, sadness. its is able to sense these emotions if it is within 1000 ft of the Ikelo. it will wonder aimlessly until it detects these emotions. players in this range must make a DC 20 Charisma check or they will be noticed by the Ikelo.
Claws. Melee Weapon Attack: +5 to hit, reach 15 ft., 2 targets. Hit: 26 (6d6 + 10) Slashing damage.
Tendrils. Melee Weapon Attack: +4# to hit, reach 15 ft., 1 target. Hit: 15 (4d6 + 7) Bludgeoning damage.
Void Walker. after being attacked the Abductor is able to sink into the ground leaving a puddle of black ooze, reappearing 60 ft away within sight.
Description
A member of the group of creatures known as the Ikelo. The abductor is a twisted abomination of flesh and bone the abductor moves with tendrils that extrude from the bottom of its torso that it uses to move like a snake raised up. Its upper body is covered in thick bone armor with long slashing claws. It will take people and incapacitate them only to drag them away never to be seen again said to wander the lands attracted to negative emotions, (anger, fear, sadness, horror).
Previous Versions
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2/24/2020 10:44:25 PM
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2/24/2020 10:45:37 PM
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Coming Soon
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Cool