Armor Class
15
Natural armor
Hit Points
76
(8d10 + 32)
Speed
25 ft., (hover)
STR
12
(+1)
DEX
14
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
16
(+3)
CHA
14
(+2)
Saving Throws
CON +6, WIS +5
Skills
Perception +6
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft, Passive Perception 16
Languages
Abyssal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Necrotic Bile. Ranged Weapon Attack: +4, reach 90 ft., one target. Hit: 22 (5d8) necrotic damage; the target's speed is reduced by 10 ft. and they have disadvantage on Perception checks until the start of the cacodemon's next turn.
Description
A cacodemon is a large, floating orb-shaped monsters with scaly skin, wide sharp-toothed maw, a crown of horns, and one or more beady eyes. Some have gaudy blue and red coloration, others have a tan hide. Their underbellies sometimes have tendrils, tubular loops or large vestigal hands.
They hunt down prey by spewing a psychoactive narcotic bile.
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