Large Fiend (Demon), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 76 (8d10 + 32)
Speed 25 ft., (hover)
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +6, WIS +5
Skills Perception +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 16
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Necrotic Bile. Ranged Weapon Attack: +4, reach 90 ft., one target. Hit: 22 (5d8) necrotic damage; the target's speed is reduced by 10 ft. and they have disadvantage on Perception checks until the start of the cacodemon's next turn.

Description

A cacodemon is a large, floating orb-shaped monsters with scaly skin, wide sharp-toothed maw, a crown of horns, and one or more beady eyes. Some have gaudy blue and red coloration, others have a tan hide. Their underbellies sometimes have tendrils, tubular loops or large vestigal hands.

They hunt down prey by spewing a psychoactive narcotic bile.

je_swede

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