Huge Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 120 (10d10 + 50)
Speed 15 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Slow. The Golem cannot attack if it has moved, and vice versa. 

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d8 + 6) bludgeoning damage.

Stun (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is reduced to 0, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Eternal Siege. The Golem pulses with energy when it drops below 50% health. Any creature within 10 feet of the golem must make a DC 15 dexterity saving throw or take 2d6 lightning damage. 

Self Destruct. The Golem begins to fall apart when below 25% health. Its speed increases by 15 feet per round and it is no longer affected by its Slow trait.

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

abyssalsnowstorm

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