Large Monstrosity, Any Evil Alignment
Armor Class 14
Hit Points 81 (20d10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Skills Deception +2
Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Charmed
Senses Tremorsense, Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Corpse Shield. The Chitinous Corpselord has a backpack of the corpses of its victims. A Corpselord typically has 2d8 corpses on its back, and gains 4 temporary HP from each corpse. Removing a corpse with its Shed Corpse reaction removes this temp HP. This temporary HP shares the Corpselord's venerability to fire damage. 

Actions

Venomous Stab. Melee Attack: +6 to hit, reach 5 feet, one creature. One a hit, the target takes 15 piercing damage and 5 poison damage. The target must also succeed a DC 12 Consistution saving throw or take an additional 5 poison damage and be poisoned. 

 

Reanimate. As an action, the Corpselord may reanimate one of the corpses from its Corpse Shield as a Zombie with 1 HP. This removes the corpse from the Corpse Shield. This zombie can speak in broken Common, and dies if taken farther than 30 feet away from the Corpselord. 

Reactions

Shed Corpse. As its reaction to taking 10 or more damage from a single attack, the Chitinous Corpselord may choose to shed a corpse from its Corpse Shield. This corpse reanimates as a zombie with 1 HP. 

Description

An enormous insectile beast that uses the corpses of its victims and foes as both a camouflage and shield. Rarely seen in full, it instead prefers to lure its victims to an ambush by briefly reanimating one of the corpses piled on its back as bait. These undead can speak in broken Common, but always have the same goal: luring a poor fool to their doom. 

Habitat: Swamp

InsectilePaladin

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