Huge Celestial (Titan), Lawful Evil
Armor Class 18 Armour of Invulernability
Hit Points 457 (25d12 + 276)
Speed
STR
30 (+10)
DEX
21 (+5)
CON
30 (+10)
INT
23 (+6)
WIS
25 (+7)
CHA
29 (+9)
Saving Throws CHA +17
Damage Vulnerabilities Necrotic
Damage Resistances Fire, Poison, Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight up to 120 ft, Passive Perception 24
Languages All, Telepathy up to 120 ft
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Angelic Burning Weapons: Alekta's weapon attacks are magical. When Alekta hits with any weapon, the weapon deals an extra 3d8 fire damage and 3d8 radiant damage (included in the attack).

Divine Awareness: Alekta knows if she is told a lie.

Innate Spellcasting: Alekta's spellcasting ability is Charisma (spell save DC 24). Alekta can innately cast the following spells, requiring no material components.

At will: detect evil and good, burning hands, greater restoration
3/day each: dispel evil and good, flame strike, resurrection
1/day each: commune, firestorm, earthquake, plane shift (self only)

Magic Resistance: Alekta has advantage on saving throws against spells and other magical effects.

Illumination: Alekta emits a bright light for up to a 120 ft radius, and a dim light in additional 120 ft; creatures within bright radius must succeed on a charisma saving roll (DC 18); if not, become blinded for 2 rounds; After 3 failed saves, becomes blind permanently.

Legendary Resistance: If Alekta fails a saving throw, she can choose to succeed instead. (only 3/day)

Actions

Multi-attack: Alekta makes 3 burning attacks with her sword

Bolt: ranged spell attack;  +15 to hit, range 600 ft, if hit creature takes 7d6 damage of the following choices: acid, cold, fire, force, lightning, radiant, or thunder.


Reactions

Attack of Opportunity: When a hostile creature that Alekta can see leaves your range, Alekta may use one reaction to use a melee attack against the offending creature.

Legendary Actions

Alekta may take 3 legendary actions per day, at the end of each turn. Alektra regains spent legendary actions at the beginning of the next turn.

Peel of Thunder: Alekta unleashes a peel of thunder that can be heard up to 300 ft; Those in range of Alekta must make a con save thro (dc 16) and if failed take 4d6 damage

Psychic Projection (1 action):  Each creature within 60 feet of Alekta must make a DC 19 Wisdom saving throw, taking 2d10 + 4 psychic damage on a failed save, or half as much damage on a successful one.

Description

A tall, muscular woman who is adorned with battle-worn armour. A bright light emits from her, almost blindingly so. Her face that once held beauty is now twisted into that of a warcry. Lightning dances around her arms, curling around them, her fingers and hand twitching as if waiting for a moment to smite someone down.
This is Alekta.

DKRVS

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