Medium Humanoid (Goblinoid, Half-Orc, Orc), Any Evil Alignment
Armor Class 10 crude plate
Hit Points 15 (2d10 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
7 (-2)
WIS
7 (-2)
CHA
19 (+4)
Saving Throws STR +5
Skills Athletics +4, Intimidation +2, Survival +3
Damage Vulnerabilities Fire, Piercing
Damage Resistances Cold, Force
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

flesh smell.  if within 120 ft. of humans, dwarfs, and/or elves, those creatures  have disadvantage on stealth checks.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger.  Melee weapon attack:  +5 to hit, reach 3.5 ft., one target. Hit: 4 (1d3+2) slashing damage.

Description

Uruk-Hai are savage humanoids with stooped postures They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. They are forged in the pits of muck beneath Orthanac (Isengard). 

Monster Tags: GoblinoidOrcGruul

Habitat: CoastalForestGrasslandHillMountainUrban

TheViciousPoe

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