Armor Class
10
crude plate
Hit Points
15
(2d10 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
7
(-2)
WIS
7
(-2)
CHA
19
(+4)
Saving Throws
STR +5
Skills
Athletics +4, Intimidation +2, Survival +3
Damage Vulnerabilities
Fire, Piercing
Damage Resistances
Cold, Force
Condition Immunities
Exhaustion
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
flesh smell. if within 120 ft. of humans, dwarfs, and/or elves, those creatures have disadvantage on stealth checks.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee weapon attack: +5 to hit, reach 3.5 ft., one target. Hit: 4 (1d3+2) slashing damage.
Description
Uruk-Hai are savage humanoids with stooped postures They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. They are forged in the pits of muck beneath Orthanac (Isengard).
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