Magic Resistance. Cenarius has advantage on all saving throws against spells and magical effects.
Legendary Fey (3/day). Cenarius can choose to succeed on any saving throw.
Magical Attacks. Cenarius' attacks are considered magical.
Wildmother's Pet. Cenarius automatically charms any beast, fey or the following monstrosities: froghemoth, owlbear, hippogryph, griffon, behir, bulette, chimera, cockatrice, phase spider, death dog, roc, hydra, basilisk. These creatures will never attack Cenarius under any circumstances. Undead versions of these creatures must make a DC18 wisdom saving throw to suffer this effect.
Beast's Charge. Cenarius may use one antler attack if he dashes and moves more than 50 feet. If this attack hits, the target must make a DC18 strength saving throw or be knocked prone.
Will of Cenarius. Cenarius' antlers emit dim light out to 10ft. Any hostile creature that ends its turn in this light must succeed on a DC18 wisdom saving throw or be incapacitated until the end of its next turn.
Multiattack. Cenarius makes up to three hooves attacks or one antler attack and two hooves attacks.
Antlers. Melee Weapon Attack. +10 to hit. On hit: 17 (3d8+5) bludgeoning damage and 12 (2d8+5) radiant damage.
Hooves. Melee Weapon Attack, +10 to hit. On hit: 17 (3d6+5) bludgeoning damage.
Radiant Pulse (Recharge 5-6). Cenarius releases a blast of radiant energy in a 20ft radius centered around himself. Each creature in range must succeed on a DC18 dexterity saving throw or take 25 (5d10) radiant damage and half as much on a successful save. Creatures who fail the saving throw also take an extra 6 (2d6) fire damage as they are burned by Cenarius' burning presence.
Cenarius can use his legendary actions at the end of a creature's turn. He has 3 legendary actions.
Hooves. Cenarius uses his hooves attack.
Demigod's Rush. Cenarius uses his Beast's Charge feature without provoking attacks of opportunity.
Radiant Destruction (Costs 3 actions). Cenarius uses his Radiant Pulse ability if it is available.
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