Large Beast, Lawful Neutral
Armor Class 18 Natural Armor
Hit Points 74 (7d8 + 18)
Speed 60 ft., Swim 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +5, DEX +3, CON +5
Skills Athletics +3, Intimidation +2, Perception +4
Senses Darkvision, Passive Perception 15
Languages No Language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Ashira have advantage on all Perception checks that rely on smell or sight

Pack Tactics. Ashira are pack animals in the wild and retain the instinct even through domestication. Therefore, Ashira have advantage on all attack rolls against any creature if any of their allies are incapacitated, prone, or unconscious.

Actions

Multiattack. It makes 2 attacks of any combination.

Bite. Melee Weapon Attack: +5 to hit, reach 10ft., one target, Hit: 8 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 10ft., two targets, Hit: 8 (1d8 + 4) slashing damage.

Reactions

Dodge. If ready, the Ashira can use their reaction to halve the damage dealt by any attack.

Description

A large canine, used for transportation and protection. It can hold up to 300 lbs on it's back and can pull about 375 lbs behind it. 

Most Ashira are long furred but have been known to be breed fro short hair in certain areas.

Depending on what they have been doing, Ashira need 2 to 4 rations a day; they also need constant access to water.

Habitat: Mountain

atlas05

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