Huge Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 234 (18d12 + 108)
Speed 40 ft.
STR
22 (+6)
DEX
19 (+4)
CON
22 (+6)
INT
6 (-2)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws CON +11
Damage Vulnerabilities Radiant
Damage Resistances Cold, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 9
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

 

Undead Fortitude. If damage reduces the Bone Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bone Walker drops to 1 hit point instead.

Presence of Death: Creatures with 100 ft of the Bone Walker have disadvantage on Death Saving Throws. 

Actions

Multiattack. The Bone walker makes two slam attacks. 

Slam. Melee Weapon Attack: +10 to hit, reach 15, one target Hit:  25(3d10+6) bludgeoning damage. 

Enervating Focus. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) necrotic damage. The target must succeed on a DC 18 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. 

Bone Cage. The Bone walker stabs it's hand into the ground and targets a creature it can see with 150 ft. The target must succeed on a DC 18 Strength or be restrained and take 5d8 bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2020 5:02:33 AM
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Coming Soon

Habitat: Underdark

Yekob

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