Amphibious the crocodile can breathe both air and water.
Reckless Attack this creature has advantage on melee weapon attack rolls using Strength during, but attack rolls against it have advantage. It also has disadvantage on rolls to avoid enemy attacks.
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Swallow. The crocodile makes one bite attack against a target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the crocodile, and it takes 10 (3d6) acid damage at the start of each of the crocodile's turns. The crocodile can have only one target swallowed at a time. There is a 50% chance that the crocodile will regurgitate the swallowed creature at the start of each of its turns. If it does it can make a Acid Breath attack as a bonus action and the creature is left in a random unoccupied space along the line of attack.
If the crocodile dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Acid Breath (Recharge 5–6). The crocodile exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save and losing half their max movement speed rounded down, or half as much damage on a successful one.
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