Dark Vision. 120 Ft.
Legendary Resistance (3/Day). If the vaal hazak fails a saving throw, it can choose to succeed instead.
Magic Resistance. The vaal hazak has advantage on saving throws against spells and other magical effects.
Effluvium Aura. At the start of each of the vaal hazak's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage. A creature that touches the vaal hazak or hits it with a melee attack while within 5 feet of it takes 10 (3d6) necrotic damage.
Regeneration. The vaal hazak regains 30 hit points at the start of its turn if it has at least 1 hit point. If the vaal hazak takes radiant damage or damage from holy water, this trait doesn't function at the start of the vaal hazak's next turn.
Multiattack. The vaal hazak makes four attacks: two with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Claw. Melee Weapon Attack. +13 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
Tail. Melee Weapon Attack. +13 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. On hit, the target must make a DC 17 Strength saving throw or be knocked prone.
Effluvium Breath (Recharge 5-6). The vaal hazak exhales a cloud of effluvium bacteria in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 70 (20d6) necrotic damage and are cursed as if by the bestow curse spell for 1 minute on a failed save, or half as much damage on a successful one and are not cursed.
Return from the Dead (3/day). The vaal hazak raises a recently deceased CR 6 or lower creature from the dead to fight by its side. A creature raised in this way is considered undead, heals to its hit point maximum and gains the undead fortitude trait.
Legendary Actions
The vaal hazak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The vaal hazak regains spent legendary actions at the start of its turn.
Tail Attack. The vaal hazak makes a tail attack.
Frightening Gaze (Costs 2 Actions). The vaal hazak fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 19 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the vaal hazak's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each living creature within 20 feet of the vaal hazak must make a DC 20 Constitution saving throw against this magic, taking 38 (11d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Vaal Hazak is a dragon that appears to have long sickle-like claws on each finger. Its face has long, sinewy features that look like decaying tissue. When it flaps its wings, it appears to stir up toxic clouds, possibly exuding the Effluvium bacteria found in the Rotten Vale. It is shown to have a mottled maroon hide with a rather dull greenish-gray underbelly. Its wings are also sinewy - looking like spider webs when outstretched.
Vaal Hazak appears to consume the life force of other wildlife nearby in the form of a grayish ash-like fog that trails from the victim back to patches on Vaal Hazak's body. It has also demonstrated necromancer-like abilities, bringing large lizards and other medium creature's corpses back to life as allies.
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