Medium Undead, Neutral Evil
Armor Class 10
Hit Points 60 (4d8 + 12)
Speed 20 ft.
STR
15 (+2)
DEX
12 (+1)
CON
20 (+5)
INT
19 (+4)
WIS
18 (+4)
CHA
5 (-3)
Saving Throws CON +8, INT +7, WIS +7
Damage Resistances Psychic
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

command. any black dragon minions under his control gain  +1 to strength 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

saber. melee weapon attack: +6 to hit, reach 10 ft, one target. hit 10 (3d8 + 3) slashing damage 

 

Reactions

burst if any ally under his control dies roll a (d20) if over 15 the monster explodes in  a 20ft by 20ft radius doing 20 damage 

Description

A finely dressed zombie who holds himself to a higher standred then other zombies. can only speak with magic 

Monster Tags: undead

Habitat: Urban

the_yeeter_seater

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