Two Heads. The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the owlbear's heads is asleep, its other head is awake.
Exploding Bones. When the owlbear dies, it explodes. Any creature within 10 feet of the owlbear must succeed on a DC 14 Dexterity saving throw or take 5 (2d4) fire damage. A humanoid killed by this effect rises as a blazing skeleton with 5 (2d4) hit points.
Fiery Aura. Fiery embers waft around the owlbear up to 5 feet away. When a creature enters the area for the first time or starts its turn there, it takes 3 (1d6) fire damage
Multiattack. The skeletal two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
Description
A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.
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