Charging Gore: If the Corrupted Stag is 10 feet away from a target. It may charge toward that target in a straight line. The Stag will run into the first object in this line. This Ability does not trigger an attack of opportunity and Gore deals an additional 1d6 Damage.
Gore. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6+1) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be corrupted.
Trample. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d8+1) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be corrupted.
- Corrupted creatures have -2 to AC and Attack Rolls. Characters who are corrupted make a save at end of the turn to end Corruption.
Description
The Corrupted Stag stands before you. Solid black with matted fur covering its entire body. A black Ichor covers its hooves leaving a trail of corruption as it walks. Solid white eyes look in your direction, massive white antlers loom over its head tipped in black and drops of this black ichor drip fall from each tip staining the ground black.
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