Keen Hearing and Smell. The beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The beast has advantage on attack rolls against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
intoxicating blood. the blood of the blood starved beast is poisonous, any creature that attacks it must succeed in a DC 14 constitution saving throw or take 1d8 poison damage
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 4) piercing damage. it must succeed on a DC 14 constitution saving throw or be poisoned poisoned.
Claws. Melee Weapon Attack: +7 to hit, reach 8 ft.,. One target. Hit: (2d6 +4) slashing damage.
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