Large Beast, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 80 (2d8 + 2)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
1 (-5)
WIS
14 (+2)
CHA
2 (-4)
Skills Perception +4, Stealth +4
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The beast has advantage on attack rolls against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.

intoxicating blood. the blood of the blood starved beast is poisonous, any creature that attacks it must succeed in a DC 14 constitution saving throw or take 1d8 poison damage

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 4) piercing damage. it must succeed on a DC 14 constitution saving throw or be poisoned poisoned.

Claws. Melee Weapon Attack: +7 to hit, reach 8 ft.,.  One target. Hit: (2d6 +4) slashing damage. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

BOdOtheBOfO

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